Your super-simple totally guaranteed 12-step plan to mobile app success in China (or complete failure)
Singular -- May 2021
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Ad Tech + Game Studios | The BIG Dangers from AppLovin, Zynga, and More Coming!
GameMakers -- March 2021
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Apple Arcade, one year on: no killer games, can’t compete with free
Mobile Dev Memo -- December 2020
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TWIG #103: Roblox To Go Public, Among Us Drives Discord Usage, Cyberpunk Crunch
Deconstructor of Fun -- October 2020
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TWIG #84: Zynga acquires Peak and the team cuts through PR nonsense
Deconstructor of Fun -- June 2020
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🗄️100+ page documents, source code printouts and more: how to crack international expansion
Mobile User Acquisition Show -- May 2020
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Markets #2: Latin America | With Jam City and Lockwood Publishing
Deconstructor of Fun -- April 2020
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Markets #1: Japan | With Dr. Serkan Toto
Deconstructor of Fun -- February 2020
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771: How to Finance Growth Through VC Funding and/or Debt
appmasters -- February 2020
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5 Tips to Take Your Game to the Global Market
Pollen VC -- October 2019
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TWIG 44: Tencent doubling down on Season Pass, Ninja Jumps to Mixer!
Deconstructor of Fun -- August 2019
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Apple Arcade might give Chinese gaming companies a way to promote themselves abroad
abacus -- September 2019
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China Rising Part 2 – Cracking the Chinese Mobile Gaming Market
Chartboost -- February 2019
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A Conversation on Influencer Marketing
The Mobile Growth Agency -- August 17, 2018
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The Power and Pitfalls of Mobile Game Influencers
The Mobile Growth Agency -- August 17, 2018
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10 Years Later: How the App Store shaped our world
Applovin -- July 17, 2018
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Fireside chat: DigitalDevConnect’s Josh Burns
Pocket Gamer.biz -- June 28, 2018
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‘Hypercasual’ is mobile gaming’s new dominant force
GamesBeat -- June 10, 2018
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MAU 2018: Taking your business to the next level via international expansion
Applovin -- May 2, 2018
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The Chinese market and the emerging opportunity for hyper-casual games
Gamasutra -- January 22, 2018
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Hyper-casual games will lead a shakeup in the top app charts in 2018
Applovin -- January 4, 2018
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App Monetization Strategies & How to Launch in Asia with Josh Burns
appmasters -- November 7, 2017
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Asian Chat Apps Are Changing Customer Relationships
Post Funnel -- July 7, 2017
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Marketing Growth Hacks We Can Learn From Mobile Gaming Apps
Mobile Presence -- November 1, 2017
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游戏开发者进军东南亚游戏市场策略
Applovin on Wechat -- May 4, 2017
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游戏开发者进军东南亚游戏市场策略-续篇
Applovin on Wechat -- June 1, 2017
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Localizing mobile games in Asia: A complete review
Applovin Blog -- April 25, 2017
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It's time for a rethink on how mobile games developers deal with licensed IP
Pocket Gamer.biz -- April 20, 2017
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Taiwan and Hong Kong…what every dev looking to localize there should know
Applovin Blog -- March 28, 2017
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The SE Asian mobile games market…what every game dev looking to localize there should know (Part 2)
Applovin Blog -- February 16, 2017
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The State Of M&A In Mobile Gaming: Top Trends And Your Real Exit Options
Pollen Insights -- February 16, 2017
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How to Bring Your Mobile Game to Asia
CMF Trends -- February 8, 2017
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进入韩国手游市场不可不知的那些事儿
Applovin Wechat -- February 6, 2017
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The SE Asian mobile games market…what every game dev looking to localize there should know (Part 1)
Applovin Blog -- January 19, 2017
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Eight Key Facts About South Korea Mobile Game Industry
Rebound Mobile -- December 30, 2016
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China Rising
Chartboost Blog -- November 1, 2016
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Q & A: The South Korean mobile games market…what every dev looking to localize there should know
Applovin Blog -- October 21, 2016
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Q & A: The Japanese mobile games market…what’s unique, and how to approach localizing
Applovin Blog -- August 31, 2016
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Yes, You CAN Monetize Your Game in APAC
Fyber Blog -- July 21, 2016
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10 days to Casual Connect: What we’re looking forward to
Applovin Blog -- July 7, 2016
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Five things you need to know about licensing an IP for your mobile game
MGF Blog -- June 13, 2016
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The Mobile Game Dev’s Guide to Emerging Market: Southeast Asia
Chartboost Blog -- February 1, 2016
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SGN buys game development studios Fat Rascal and Kiwi
Los Angeles Times -- December 9, 2015
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The opportunities and obstacles in the Chinese market
Pocket Gamer.biz -- October 27, 2015
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4 Soft Launch Metrics That Matter
to the Success of Your Mobile Game

Gamasutra -- September 24, 2015
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How to Make Your Mobile Game an Asia-Pacific Success
Chartboost Blog -- September 1, 2015
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4 Soft Launch Metrics That Matter to the Success of Your Mobile Game
Chartboost Blog -- August 1, 2015
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5 Things We Learned at Pocket Gamer Connects SF
helpshift Blog -- July 22, 2015
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 【GDC 2015】欧米から見たアジア・世界最大のスマホゲーム市場
Inside Games -- March 3, 2015
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What we're looking forward to at GDC
mNectar Blog -- February 24, 2015
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Josh Burns Knows The Importance of Partnerships
gamesauce -- August 13, 2014
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Casual Connect SF 2014 Preview
[a]list -- July 18, 2014
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6waves Launches WaveX
[a]list -- July 25, 2012
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6waves promises tide of users from WaveX
develop online -- July 24, 2012
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6waves to launch new mobile traffic exchange WaveX
gamesindsutry.biz -- July 24, 2012
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6waves launches its simple, totally free, install exchange WaveX
Pocket Gamer.biz -- July 24, 2012
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6waves unveils free WaveX platform so developers can exchange mobile game traffic
VentureBeat -- July 24, 2012
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How To Make Money From Virtual Goods in Social Games: The Social Times Pro Report
SocialTimes -- October 28, 2010
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